Tile
A single Mahjong piece in your hand or on the table.
Search Mahjong definitions, aliases, and links to the rules for all eight modes.
A single Mahjong piece in your hand or on the table.
Dots, Bamboo, or Characters tile families.
Wind or Dragon tiles.
A 1 or 9 tile in a suit.
Suit tile values 2 through 8.
A complete tile group used in winning shape.
Two identical tiles used as the eye.
A hand with no meld opened from another player’s discard; a concealed quad may still count as concealed depending on the rule.
A hand containing at least one meld called from another player’s discard.
A ready hand one tile away from winning.
The face-down tiles players normally draw from; the live wall excludes any reserved dead-wall section.
Wall, Live Wall
The player assigned East for the current hand and usually responsible for the opening discard.
East
A hand is one deal from setup to win or draw; a round is a larger sequence of hands, often associated with a prevailing wind.
Hand, Round
A completed sequence, triplet, or quad; a meld may be concealed or exposed.
Group, Set
The tile or tiles that would complete a ready hand.
A hand that is not in Tenpai when a draw is resolved.
The visible tiles a player has discarded, normally kept in order.
River, Discard Pool
Taking one tile from the wall on your turn.
Releasing one tile from your hand after draw.
Interrupt action using another player discard.
The app action for exposing a sequence of three consecutive suited tiles.
Chow, Chi, Chii, Sequence
The app action for exposing a triplet of identical tiles.
Pong, Pon, Pung, Triplet
The app action for declaring a quad of four identical tiles.
Kong, Kan, Quad
The Simplified Chinese app label for winning from another player’s discard.
The Simplified Chinese app label for winning on your own draw.
The HKOS, MCR, and Taiwanese app label for winning from another player’s discard.
The HKOS, MCR, and Taiwanese app label for winning on your own draw.
The Riichi term and app action for winning from another player’s discard.
Ron
The Riichi term and app action for winning on your own draw.
Tsumo
Reserved tiles used for indicators/replacements in some variants.
Rule order resolving simultaneous claim rights.
The value of a winning hand after the rules for that mode are checked.
The rule a hand still has to meet before you can win.
Hong Kong style scoring units for hand value.
Minimum point threshold required in a mode.
Recognized scoring hand feature in a ruleset.
A tile or bonus that adds value without always making the hand winnable on its own.
Wind assigned by current seat position.
Current prevailing wind of the round.
An invalid win declaration: the hand fails its shape, eligibility, or other ruleset requirement.
The scoring pattern that makes a Riichi hand winnable.
A Riichi value unit contributed by yaku and bonus sources such as dora.
Riichi minipoints used in final scoring calculation.
Ready-hand declaration that locks hand shape.
Shown tile that points to bonus-value tile.
Hidden bonus indicators revealed after riichi win.
A one-han Riichi yaku for winning within the first uninterrupted turn cycle after declaring.
A Riichi state that blocks Ron because a winning tile is in your river, you passed a legal Ron, or you passed after declaring Riichi.
A repeat-hand counter that adds a configured bonus to Riichi payments.
The 1,000-point stake placed on the table when a player declares Riichi.
Riichi Bet
A red-colored five tile that counts as dora in profiles that enable it.
Red Five, Aka Dora
Immediate replacement draw after revealing a flower tile.
MCR special valid 8-point path when non-flower score is zero.
The MCR points that count toward the minimum before flower bonuses are added.
Round ending when no more live wall draws remain.
Taiwanese Mahjong scoring unit counted additively after a legal hand is complete.
Filipino Mahjong discard win payout term.
Filipino Mahjong self-draw win payout term.
Filipino concealed-kong side payment.
Filipino winning structure of seven suited pairs and one three-tile set, totaling 17 tiles.
Hand structure used in Filipino and Taiwanese Mahjong, holding 16 tiles and winning with a 17th tile.
Vietnamese Mahjong win declaration, equivalent to Mahjong or Hu.
Vietnamese Mahjong self-draw win declaration, equivalent to Tsumo or Zimo.
Vietnamese scoring unit assigned to patterns, matching seat flowers, and replaced jokers; six Phán convert to one Mủn.
Vietnamese payout unit: six Phán convert to one Mủn, worth 32 single or 64 double points. Further Mủn add the same rates.
Vietnamese liability rule requiring a qualifying feeder to cover payments for all losers.
Replacing a joker in your own exposed Pong with its natural tile; the joker moves to your bonus area and you draw a replacement.
The Classic Vietnamese set: 136 suited/honor tiles, 16 numbered flowers, seven true jokers, and Đại Hoa.
The instant Kong payment system in Sichuan Mahjong where exposed and promoted quads blow wind (Gua Feng) and concealed quads bring rain (Xia Yu), transferring points immediately during play.
Gua Feng, Xia Yu, Direct Kong, Concealed Kong, Instant Kongs, Wind and Rain
The mandatory pre-play phase in Sichuan Mahjong where each player passes three tiles of the exact same suit to an opponent before normal play begins.
Three Tile Exchange, 3-Tile Pass
Mandatory void suit declaration in Sichuan Mahjong requiring each player to choose one suit to completely eliminate before winning.
Void Suit Declaration, Missing Suit
Sichuan Mahjong multi-winner continuation rule where declaring Hu does not end the round: the winner reveals their hand face-up and exits turn rotation while remaining active players continue battling until three players win or the wall empties.
Xue Zhan Dao Di, Multi-Winner Continuation
Exhaustive draw penalty in Sichuan Mahjong where unready players pay ready players the maximum theoretical Fan value of their waiting hands (up to 16 points).
Check Ready Hand, Ready Hand Penalty, Cha Jiao
Exhaustive draw penalty in Sichuan Mahjong assessed against any player who still holds tiles of their declared void suit when the live wall runs out.
Check Flowery Pig, Flowery Pig Penalty, Hua Zhu
Exhaustive draw refund rule in Sichuan Mahjong requiring unready and Hua Zhu players to refund Kong payouts to original payers who are ready or have already won.
Tax Refund, Kong Refund
A +1 Fan scoring modifier in Sichuan Mahjong awarded for holding four identical copies of any tile in a winning hand or melds, doubling the payout.
Root, Gen Multiplier