Half Flush (Hun Yat Sik) Non-Flower Blueprint
Dots + Red Dragon triplet and East Wind pair (3 non-flower Faan open, 4 Faan closed).
Learn Hong Kong Mahjong scoring on tsumo.io, including the 3 non-flower faan gate, value anchors, common under-value mistakes, and review drills.

Complete Hong Kong Mahjong scoring guide: 3 non-flower faan gate, common starter combinations, flower rules, doubling tables, and limit hands.
In standard Hong Kong Mahjong (HKOS) and on tsumo.io, hands must reach a minimum threshold of 3 non-flower Faan to declare a legal win.
A hand that completes 4 sets and a pair with only 1 or 2 Faan is an under-value hand (Chicken Hand) and cannot win at standard 3 non-flower Faan minimum tables.
These four reliable hand patterns form the backbone of beginner Hong Kong Mahjong strategy.
Dots + Red Dragon triplet and East Wind pair (3 non-flower Faan open, 4 Faan closed).
Four triplets and a pair of 9 Dots (3 non-flower Faan).
| Combination Name | Pattern Description | Faan Value | Open vs Closed |
|---|---|---|---|
| Ping Wu (All Chows) + Concealed | Four sequences and neutral pair, keeping hand fully closed | 3 non-flower Faan (1 Ping Wu + 1 Menzen + 1 bonus) | Closed Only |
| Hun Yat Sik (Half Flush) | One suited family mixed with Winds or Dragons | 3 non-flower Faan (open) / 4 Faan (closed) | Open or Closed |
| Dui Dui Wu (All Triplets) | Four triplets and one pair | 3 non-flower Faan | Open or Closed |
| Siu Saam Yuen (Small Three Dragons) | Two Dragon triplets and one Dragon pair | 3 non-flower Faan (+ 2 Dragon faan = 5 total) | Open or Closed |
Hong Kong Mahjong uses eight bonus tiles: 4 Seasons (Spring=1, Summer=2, Autumn=3, Winter=4) and 4 Flowers (Plum=1, Orchid=2, Chrysanthemum=3, Bamboo=4).
A flower matching your seat number (East=1, South=2, West=3, North=4) awards 1 Faan. Holding no flowers at all (Ching Fa) also awards 1 Faan.
Holding all four flowers or all four seasons awards 2 Faan. However, flower faan alone cannot bypass the 3 non-flower faan gate!
HKOS uses an exponential payout structure where each additional Faan doubles the base point payment:
0 Faan = 1 pt base; 1 Faan = 2 pts; 2 Faan = 4 pts; 3 non-flower Faan = 8 pts; 4 Faan = 16 pts; 5 Faan = 32 pts; 6 Faan = 64 pts (capped at table limit, typically 8 or 10 Faan).
On Self-Draw (Zimo), all three opponents pay the full score. On Discard Win (Sik Wu), the discarder pays the full amount alone.
To win consistently in Hong Kong Mahjong, aim for one of these standard 3 non-flower Faan and 4-faan building routes:
Route 1 (All Chows + Concealed = 3 non-flower Faan): Form four sequences and a pair while keeping your hand fully closed. Self-drawing adds an extra faan.
Route 2 (Half Flush = 3 non-flower Faan open / 4 Faan closed): Collect tiles from one suit (e.g. Bamboo) and combine them with Dragon triplets or Seat Wind triplets.
Route 3 (All Triplets / Dui Dui Wu = 3 non-flower Faan): Call Pon aggressively to assemble four 3-of-a-kinds across any suits.
Route 4 (Dragon Triplets + Wind Triplets = 3+ non-flower Faan): Combine a Red Dragon pung (1 Faan), Green Dragon pung (1 Faan), and Seat Wind pung (1 Faan).
Scenario A (Discard Win / Sik Wu): You win off an opponent discard holding Half Flush (3 non-flower Faan) + Red Dragon Triplet (1 Faan) = 4 Faan total. Payout = 16 points, paid entirely by the discarder.
Scenario B (Self-Draw / Zimo): You draw the winning tile yourself holding All Chows (1 Faan) + Concealed Hand (1 Faan) + Self-Draw (1 Faan) + Own Seat Flower (1 Faan) = 4 Faan total. Payout = 16 points, paid equally by all three opponents (16 points each).
| Faan Total | Base Points | Self-Draw Payment (Per Player) | Discarder Direct Hit Payment |
|---|---|---|---|
| 3 Non-Flower Faan (Minimum Gate) | 8 pts | 8 pts from each of 3 opponents (24 total) | 16 pts paid solely by discarder |
| 4 Faan | 16 pts | 16 pts from each (48 total) | 32 pts paid solely by discarder |
| 5 Faan | 32 pts | 32 pts from each (96 total) | 64 pts paid solely by discarder |
| 6 Faan | 64 pts | 64 pts from each (192 total) | 128 pts paid solely by discarder |
| 7 Faan (Pure Flush) | 128 pts | 128 pts from each (384 total) | 256 pts paid solely by discarder |
| 8–10 Faan (Table Cap / Bao) | 256–512 pts | 256–512 pts from each | 512–1,024 pts paid solely by discarder |
No. At standard 3 non-flower Faan minimum tables, your hand must achieve at least 3 non-flower Faan from hand patterns and honor triplets alone. Flowers add bonus points only after the gate is met.
A Limit Hand is a maximum-scoring hand (like Great Three Dragons, Thirteen Orphans, or All Honors) that automatically hits the table cap (typically 8, 10, or 13 Faan).
Under standard table rules, declaring a win with less than 3 non-flower Faan is a false win foul (Chombo / Bao Pai), and you must pay penalty points to the other three players.
Ching Yat Sik is a hand constructed exclusively from a single suited family (Dots, Bamboo, or Characters) with zero honor tiles. It is worth 7 Faan and is one of the most powerful hands in the game.