Rules guideFilipino Mahjong Rules Guide
Learn Filipino Mahjong online with Philippine 16-tile rules, flower-replaced Winds and Dragons, Secret Kong, Siete Pares, Todas, Bunot, and tutorials.
Rules at a Glance
| Quick Fact | Details |
|---|
| Tile Set | 144 tiles; Winds and Dragons act as bonus flowers |
| Hand Size | Hold 16 tiles; win with 17 |
| What Makes A Win Legal | Any complete 16-tile hand — no minimum score |
| Win Types | Todas (discard win) or Bunot (self-draw win) |
Setup
- 144 tiles, but only the 108 suited tiles form sets and pairs. All Winds, Dragons, Flowers, and Seasons are bonus flowers. The dealer starts with 17 playable tiles; others start with 16.
- A sequence is three consecutive tiles of one suit; a triplet is three identical tiles. Honors cannot form sequences. A kong is four identical tiles and counts as one set.
Turns
- Play proceeds counter-clockwise: draw one tile, then discard one, unless you declare a legal win or kong. A meld claim skips the draw and is followed by a discard; a kong requires a replacement draw.
- Expose any non-suited tile and replace it from the back of the wall. Repeat replacements until a suited tile is drawn. After a normal discard, hold 16 playable tiles.
- The dealer repeats after a dealer win or a draw; a non-dealer win moves the dealer to the next seat. The prevailing wind advances after four dealer changes.
Calls
- CHOW takes a sequence from the player on your left. PONG takes a triplet from any opponent. KONG takes a quad from a discard or your own hand. Claim priority is WIN > KONG > PONG > CHOW.
- A concealed Secret Kong pays 1 unit from each opponent immediately, then draws a replacement. Competing discard wins use head-bump.
Winning
- Win with five sets and one pair, or Siete Pares (seven suited pairs and one three-tile set). The winning structure totals 17 tiles before adding one extra physical tile per kong.
- No score minimum applies. Todas wins from a discard; Bunot wins from your own draw. A win ends the hand; wall exhaustion ends a draw.
Five sets and one pair (17 tiles)
Five three-tile sets and one identical pair.
Scoring
- Start at a 1× base multiplier and add applicable bonuses. On Todas, the discarder pays 2× the total multiplier and the other two opponents pay 1×. On Bunot, each opponent pays 2×.
- Draws transfer no win points; completed Secret Kong side payments remain.
Scoring patterns and winning structures
Supported hand patterns, their values, and tile examples. Bonus and payment rules appear in the companion references.
Scoring & Bonuses
Base Win
Every valid win starts at 1 unit
1×
Flush (Isa-isa)
All suited tiles from a single suit
+1×
Puro Pong
All sets are PONGs or KONGs
+1×
Siete Pares
7 pairs + 1 set winning shape
+2×
Bonuses and scoring conditions
| Rule | Value | Condition |
|---|
| Concealed Hand (Lihim) | +1× | No melds taken from discards |
| No Flowers (Walang Bulaklak) | +1× | No flower tiles held at win |
| Last Tile (Huli sa Bunot) | +1× | Self-draw win on the last drawable tile |
| Secret Kong (Sekretong Kong) | +1 side pay | Each opponent pays immediately on a concealed kong |
Additional scoring patterns
| Rule | Value | Condition |
|---|
| Escalera | +1× | A complete 1–9 straight in one suit. |
Rules used in tsumo
These are the rules used in tsumo. Regional and house rules may differ.
- tsumo Filipino Mahjong rules