Rules guide

MCR Mahjong Rules Guide

Learn MCR Mahjong online with Mahjong Competition Rules, the 8-point non-flower gate, Chicken Hand handling, scoring patterns, and interactive tutorials.

Rules at a Glance

Quick FactDetails
Tile Set144 tiles including flowers and seasons
What Makes A Win LegalA complete hand plus at least 8 non-flower points
Flower RuleFlowers are bonus only and do not satisfy the minimum alone
Special CaseChicken Hand is valid only under its exact zero non-flower condition

Setup

  • 144 tiles: three numbered suits, Winds, Dragons, and eight Flower/Season tiles. The dealer starts with 14 playable tiles; others start with 13.
  • A sequence is three consecutive tiles of one suit; a triplet is three identical tiles. Honors cannot form sequences. A kong is four identical tiles and counts as one set.

Turns

  • Play proceeds counter-clockwise: draw one tile, then discard one, unless you declare a legal win or kong. A meld claim skips the draw and is followed by a discard; a kong requires a replacement draw.
  • Reveal flowers and seasons and take replacements immediately. A win or wall exhaustion ends the hand. The dealer advances after every hand, including draws; the prevailing wind advances after four dealer changes.

Calls

  • CHOW takes a sequence from the player on your left. PONG takes a triplet from any opponent. KONG takes a quad from a discard or your own hand. Claim priority is WIN > KONG > PONG > CHOW.
  • Calls change eligibility for concealed-only patterns. Competing discard wins use head-bump.

Winning

  • Complete four sets and one pair, or a supported special hand. Each kong adds one physical tile.
  • A legal win needs at least 8 non-flower points. Flowers are bonus only: 1–7 non-flower points cannot win even with flowers. Chicken Hand awards 8 points only when the completed hand has no other non-flower scoring pattern.

Scoring

  • Add compatible pattern values after applying exclusions. Do not count patterns implied by a higher pattern; for example, Nine Gates excludes Full Flush, Concealed Hand, No Honors, and its terminal/honor triplet components.
  • After legal eligibility is established, add 1 point per flower. On a discard win, the discarder pays the final score plus 8; each other opponent pays 8. On self-draw, each opponent pays the final score plus 8. Draws transfer no win points.

Scoring patterns and winning structures

Supported hand patterns, their values, and tile examples. Bonus and payment rules appear in the companion references.

88-Point Hands (Limit)

Thirteen Orphans

One each of all 13 terminal/honor tiles + 1 duplicate

88

dot 1dot 9bamboo 1bamboo 9character 1character 9wind eastwind southwind westwind northdragon reddragon greendragon whitedot 1

Big Four Winds

PONG/Kong of all 4 wind tiles

88

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westwind northwind northwind northdot 5dot 5

Big Three Dragons

PONG/Kong of all 3 dragon tiles

88

dragon reddragon reddragon reddragon greendragon greendragon greendragon whitedragon whitedragon whitecharacter 1character 1character 1bamboo 5bamboo 5

All Green

Only green tiles: Bamboo 2,3,4,6,8 and Green Dragon

88

bamboo 2bamboo 3bamboo 4bamboo 6bamboo 6bamboo 6bamboo 8bamboo 8bamboo 8dragon greendragon greendragon greenbamboo 2bamboo 2

Nine Gates

Concealed single-suit: 1112345678999 + any same suit

88

character 1character 1character 1character 2character 3character 4character 5character 6character 7character 8character 9character 9character 9character 5

Four Kongs

All 4 sets are Kongs

88

character 1character 1character 1character 1dot 2dot 2dot 2dot 2bamboo 3bamboo 3bamboo 3bamboo 3character 9character 9character 9character 9bamboo 5bamboo 5

Seven Shifted Pairs

Seven consecutive pairs in one numbered suit

88

character 1character 1character 2character 2character 3character 3character 4character 4character 5character 5character 6character 6character 7character 7
64-Point Hands

Little Four Winds

3 wind PONGs + pair of 4th wind

64

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westwind northwind northcharacter 5character 5character 5

Little Three Dragons

2 dragon PONGs + pair of 3rd dragon

64

dragon reddragon reddragon reddragon greendragon greendragon greendragon whitedragon whitecharacter 1character 2character 3dot 4dot 5dot 6

All Terminals

Every tile is a terminal (1 or 9)

64

character 1character 1character 1character 9character 9character 9dot 1dot 1dot 1dot 9dot 9dot 9bamboo 1bamboo 1

Four Concealed PONGs

All 4 sets are concealed PONGs, no open melds

64

character 2character 2character 2dot 4dot 4dot 4bamboo 6bamboo 6bamboo 6character 8character 8character 8dot 5dot 5

All Honors

Every tile is a wind or dragon

64

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westdragon reddragon reddragon reddragon whitedragon white

Pure Terminal Chows

Two 123 chows, two 789 chows, and a pair of 5s in one suit

64

character 1character 2character 3character 1character 2character 3character 7character 8character 9character 7character 8character 9character 5character 5
32-Point Hands

Four Pure Shifted Chows

Four chows in one suit shifted by 1 or by 2

32

character 1character 2character 3character 2character 3character 4character 3character 4character 5character 4character 5character 6dot 8dot 8

All Terminals and Honors

Every tile is a terminal or honor (mixed)

32

character 1character 1character 1dot 9dot 9dot 9wind eastwind eastwind eastdragon reddragon reddragon redwind southwind south

Three Kongs

3 of 4 sets are Kongs

32

character 2character 2character 2character 2dot 5dot 5dot 5dot 5bamboo 8bamboo 8bamboo 8bamboo 8character 4character 4character 5character 5character 5
24-Point Hands

Seven Pairs

7 pairs, concealed. 4-of-a-kind counts as 2 pairs

24

dot 2dot 2bamboo 5bamboo 5character 3character 3character 7character 7wind eastwind eastdragon greendragon greendot 9dot 9

Greater Honors and Knitted

Knitted hand with 7+ honor tiles

24

wind eastwind southwind westwind northdragon reddragon greendragon whitecharacter 1character 4character 7dot 2dot 5bamboo 3bamboo 6

All Even PONGs

All suited tiles are even (2,4,6,8), all sets are PONGs

24

dot 2dot 2dot 2bamboo 4bamboo 4bamboo 4character 6character 6character 6dot 8dot 8dot 8bamboo 2bamboo 2

Full Flush

Single numbered suit only, no honors

24

character 1character 1character 1character 2character 3character 4character 5character 6character 7character 7character 8character 9character 9character 9

Pure Triple Chow

Three identical chows in the same suit

24

character 1character 2character 3character 1character 2character 3character 1character 2character 3dot 7dot 8dot 9bamboo 5bamboo 5

Pure Shifted PONGs

Three same-suit PONGs/Kongs shifted by 1

24

character 1character 1character 1character 2character 2character 2character 3character 3character 3dot 5dot 6dot 7bamboo 9bamboo 9

Upper Tiles

All tiles are values 7, 8, 9 only

24

character 7character 8character 9dot 7dot 8dot 9bamboo 7bamboo 8bamboo 9character 7character 7character 7bamboo 9bamboo 9

Middle Tiles

All tiles are values 4, 5, 6 only

24

character 4character 5character 6dot 4dot 5dot 6bamboo 4bamboo 5bamboo 6character 4character 4character 4bamboo 6bamboo 6

Lower Tiles

All tiles are values 1, 2, 3 only

24

character 1character 2character 3dot 1dot 2dot 3bamboo 1bamboo 2bamboo 3character 1character 1character 1bamboo 3bamboo 3
16-Point Hands

Pure Straight

123 + 456 + 789 in the same suit

16

dot 1dot 2dot 3dot 4dot 5dot 6dot 7dot 8dot 9bamboo 5bamboo 5bamboo 5character 2character 2

Three Suited Terminal Chows

123 and 789 in two suits plus a pair of 5s in the third suit

16

character 1character 2character 3dot 1dot 2dot 3bamboo 1bamboo 2bamboo 3character 5character 5character 5bamboo 9bamboo 9

Pure Shifted Chows

Three same-suit chows shifted by 1 or by 2

16

character 2character 3character 4character 3character 4character 5character 4character 5character 6dot 7dot 8dot 9bamboo 5bamboo 5

All Fives

Every set and pair contains a 5

16

character 5character 5character 5dot 5dot 5dot 5bamboo 5bamboo 5bamboo 5character 4character 5character 6dot 5dot 5

Triple PONG

Three PONGs/Kongs of the same number in all 3 suits

16

character 5character 5character 5dot 5dot 5dot 5bamboo 5bamboo 5bamboo 5character 1character 2character 3bamboo 9bamboo 9

Three Concealed PONGs

Three PONGs/Kongs concealed in the winning hand

16

character 2character 2character 2dot 4dot 4dot 4bamboo 6bamboo 6bamboo 6character 7character 8character 9dot 9dot 9
12-Point Hands

Lesser Honors and Knitted

Knitted hand not qualifying for Greater

12

dot 1dot 4dot 7bamboo 2bamboo 5bamboo 8character 3character 6character 9wind eastwind southwind westwind northdragon red

Knitted Straight

3 knitted chows spanning 1-9

12

character 1character 4character 7dot 2dot 5dot 8bamboo 3bamboo 6bamboo 9wind eastwind southwind westwind northdragon white

Upper Four

All numbered tiles are values 6 through 9 only

12

character 6character 7character 8dot 7dot 8dot 9bamboo 6bamboo 7bamboo 8character 9character 9character 9bamboo 6bamboo 6

Lower Four

All numbered tiles are values 1 through 4 only

12

character 1character 2character 3dot 2dot 3dot 4bamboo 1bamboo 2bamboo 3character 1character 1character 1bamboo 4bamboo 4

Big Three Winds

PONG/Kong of three wind tiles

12

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westcharacter 1character 2character 3dot 5dot 5
8-Point Hands

Mixed Straight

123, 456, 789 in three different suits

8

character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 5character 5character 5bamboo 2bamboo 2

Reversible Tiles

All tiles look the same upside-down

8

dot 1dot 2dot 3dot 4dot 5dot 5dot 8dot 9dot 9bamboo 2bamboo 4bamboo 4bamboo 5bamboo 5

Two Concealed Kongs

2 concealed Kongs in hand

8

character 2character 2character 2character 2bamboo 8bamboo 8bamboo 8bamboo 8dot 4dot 5dot 6character 5character 5bamboo 9bamboo 9
6-Point Patterns

All PONGs

All 4 sets are PONGs/Kongs

6

character 2character 2character 2dot 5dot 5dot 5bamboo 8bamboo 8bamboo 8wind eastwind eastwind eastwind northwind north

Half Flush

One numbered suit + honor tiles

6

character 1character 2character 3character 5character 6character 7character 9character 9character 9wind eastwind eastwind eastwind eastwind east

Mixed Shifted PONGs

3 PONGs in 3 suits, shifted by 1 (e.g. 5,6,7)

6

character 5character 5character 5dot 6dot 6dot 6bamboo 7bamboo 7bamboo 7character 1character 2character 3bamboo 9bamboo 9

Mixed Shifted Chows

3 Chows in 3 suits, shifted by 1 (e.g. 123, 234, 345)

6

character 1character 2character 3dot 2dot 3dot 4bamboo 3bamboo 4bamboo 5character 9character 9character 9bamboo 1bamboo 1

All Types

Hand contains Dots, Bamboo, Characters, Winds, and Dragons

6

character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9wind eastwind eastwind eastdragon reddragon red

Melded Hand

All 4 sets are exposed melds, win by discard

6

character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9wind eastwind eastwind eastcharacter 5character 5

Two Dragon PONGs

PONG/Kong of 2 different dragons

6

dragon reddragon reddragon reddragon greendragon greendragon greencharacter 1character 2character 3dot 4dot 5dot 6bamboo 9bamboo 9
4-Point and Below

Outside Hand

Every set contains a terminal or honor

4

character 1character 2character 3dot 7dot 8dot 9bamboo 1bamboo 2bamboo 3wind eastwind eastwind eastcharacter 9character 9

Fully Concealed Hand

No open melds + Zimo (self-drawn win)

4

character 2character 3character 4character 5character 6character 7dot 2dot 3dot 4dot 5dot 6dot 7bamboo 8bamboo 8

Two Melded Kongs

2 exposed Kongs

4

character 2character 2character 2character 2dot 8dot 8dot 8dot 8bamboo 4bamboo 5bamboo 6character 5character 5character 5bamboo 9bamboo 9

Dragon PONG

PONG/Kong of any dragon (each)

2

dragon reddragon reddragon redcharacter 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 5character 5

Prevalent Wind

PONG/Kong of the current round wind

2

wind eastwind eastwind eastcharacter 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9bamboo 5bamboo 5

Seat Wind

PONG/Kong of your seat wind

2

wind southwind southwind southcharacter 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9bamboo 5bamboo 5

All Simples

No terminals or honors

2

character 2character 3character 4dot 3dot 4dot 5bamboo 4bamboo 5bamboo 6character 7character 7character 7bamboo 8bamboo 8

Concealed Hand

No open melds, win by discard

2

character 2character 2character 2character 3character 4character 5dot 6dot 7dot 8bamboo 2bamboo 3bamboo 4character 9character 9

All Chows

All 4 sets are sequences (No PONGs)

2

character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 2character 3character 4bamboo 5bamboo 5

Tile Hog

All 4 copies of a tile used in hand (each)

2

character 2character 2character 2character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9bamboo 5bamboo 5

Double PONG

Two PONGs of same number in different suits

2

character 5character 5character 5dot 5dot 5dot 5bamboo 1bamboo 2bamboo 3bamboo 7bamboo 8bamboo 9character 9character 9

Two Concealed PONGs

Two PONGs that are concealed

2

character 2character 2character 2dot 8dot 8dot 8bamboo 1bamboo 2bamboo 3bamboo 4bamboo 5bamboo 6character 5character 5

Concealed Kong

One concealed Kong

2

character 5character 5character 5character 5dot 1dot 2dot 3bamboo 4bamboo 5bamboo 6character 8character 8character 8bamboo 9bamboo 9

Pure Double Chow

Two identical Chows in same suit

1

character 1character 2character 3character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 5character 5

Mixed Double Chow

Two same-numbered Chows in different suits

1

character 1character 2character 3dot 1dot 2dot 3bamboo 4bamboo 5bamboo 6bamboo 7bamboo 8bamboo 9character 5character 5

Short Straight

Two Chows forming 6-tile run (e.g. 1-6)

1

character 1character 2character 3character 4character 5character 6dot 7dot 8dot 9bamboo 1bamboo 2bamboo 3character 9character 9

Two Terminal Chows

123 and 789 Chows in same suit

1

character 1character 2character 3character 7character 8character 9dot 4dot 5dot 6bamboo 2bamboo 3bamboo 4character 5character 5

PONG of Terminals/Honors

PONG of 1, 9, or Wind (non-scoring)

1

character 1character 1character 1dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 2character 3character 4bamboo 5bamboo 5

Melded Kong

Any exposed Kong

1

character 2character 2character 2character 2dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 5character 5character 5bamboo 9bamboo 9

One Voided Suit

Only 2 of 3 numbered suits used

1

character 1character 2character 3character 4character 5character 6dot 1dot 2dot 3dot 4dot 5dot 6wind eastwind east

No Honors

No wind or dragon tiles

1

character 1character 2character 3dot 4dot 5dot 6bamboo 7bamboo 8bamboo 9character 5character 5character 5bamboo 2bamboo 2

Bonuses and scoring conditions

RuleValueCondition
Chicken Hand8Valid hand with 0 points (excluding flowers)
Last Tile4Winning on the fourth and final available copy of that tile
Self Drawn / Zimo1Win by drawing the tile yourself (Zimo)
Flower Tiles1Each Flower/Season held (each)

Pattern exclusions

PatternExcluded components
Thirteen OrphansAll Terminals, No Honors, All Pongs, Seven Pairs, Concealed Hand, Single Wait, All Terminals and Honors, All Types, Fully Concealed
Four Pure Shifted PungsPure Shifted Pungs, All Pongs
Four KongsAll Pongs, Single Wait, Three Kongs, Two Concealed Kongs, Two Melded Kongs, Melded Hand, Concealed Hand, Tile Hog
Four Concealed PungsAll Pongs, Fully Concealed, Concealed Hand
Seven Shifted PairsSeven Pairs, Full Flush, Fully Concealed, Concealed Hand, Single Wait, No Honors, All Chows, Short Straight, Pure Double Chow
Big Four WindsAll Pongs, Prevalent Wind, Seat Wind, Little Four Winds, Big Three Winds, Wind Pongs
Big Three WindsWind Pongs, Prevalent Wind, Seat Wind
Big Three DragonsDragon Pongs, Little Three Dragons, Two Dragon Pungs
Little Three DragonsTwo Dragon Pungs, Dragon Pongs
All GreenHalf Flush, All Simples, Full Flush
Nine GatesFull Flush, All Pongs, Fully Concealed, Concealed Hand, No Honors, Terminal Pongs
Pure Terminal ChowsFull Flush, Seven Pairs, All Chows, Two Terminal Chows, Pure Double Chow, No Honors
All TerminalsAll Pongs, Outside Hand, No Honors, All Terminals and Honors, Terminal Pongs, Wind Pongs
All HonorsAll Pongs, Outside Hand, Full Flush, All Terminals and Honors, Wind Pongs, Dragon Pongs
All Terminals and HonorsAll Pongs, Outside Hand, Terminal Pongs, Wind Pongs, Dragon Pongs
Seven PairsFully Concealed, Concealed Hand, Single Wait
Greater Honors and Knitted TilesAll Types, Fully Concealed, Concealed Hand, Single Wait
Lesser Honors and Knitted TilesAll Types, Fully Concealed, Concealed Hand, Single Wait
Little Four WindsBig Three Winds, Prevalent Wind, Seat Wind, Wind Pongs
Full FlushNo Honors, One Voided Suit
Half FlushOne Voided Suit
All SimplesNo Honors
All Even PungsAll Pongs, All Simples, No Honors
All FivesAll Simples, No Honors
Three Suited Terminal ChowsAll Chows, No Honors, Mixed Double Chow
Reversible TilesOne Voided Suit
Melded HandSingle Wait
Three KongsTwo Concealed Kongs, Two Melded Kongs
Two Concealed KongsTwo Concealed Pungs
Upper TilesUpper Four, No Honors
Middle TilesAll Simples, No Honors
Lower TilesLower Four, No Honors
Upper FourNo Honors
Lower FourNo Honors
Four Pure Shifted ChowsPure Shifted Chows, Short Straight, Two Terminal Chows, All Chows
Pure Triple ChowPure Double Chow, Mixed Double Chow
Quadruple ChowPure Triple Chow, Pure Double Chow, All Chows, Tile Hog
All ChowsNo Honors
Fully ConcealedConcealed Hand, Self Draw
Last Tile DrawSelf Draw
Out with Replacement TileSelf Draw
Robbing The KongLast Tile
Pure StraightShort Straight, Two Terminal Chows

Rules used in tsumo

These are the rules used in tsumo. Regional and house rules may differ.

  • tsumo MCR rules