Rules guide

Riichi Mahjong Rules Guide

Learn Riichi Mahjong online with Japanese Mahjong rules, yaku requirements, riichi timing, dora vs yaku, furiten, defense, and interactive tutorials.

Rules at a Glance

Quick FactDetails
Players / Tiles4 players: 136 tiles; 3 players: 108 tiles
Win GateComplete hand plus at least one yaku
Bonus ValueDora adds han, never legal eligibility
Ron RestrictionFuriten blocks ron, but not tsumo

Setup

  • Four-player play uses 136 tiles with red fives, no flowers, and 25,000 starting points per player. The dealer starts with 14 tiles; others start with 13. A 14-tile dead wall supplies replacements and dora indicators.
  • A sequence is three consecutive tiles of one suit; a triplet is three identical tiles. Honors cannot form sequences. A kong is four identical tiles and counts as one set.
  • Three-player play removes Characters 2–8, leaving 108 tiles, and starts each player at 35,000 points. Only East, South, and West seats play.

Turns

  • Play proceeds counter-clockwise: draw one tile, then discard one, unless you declare a legal win or kong. A meld claim skips the draw and is followed by a discard; a kong requires a replacement draw.
  • Declare riichi only with a closed hand in tenpai, at least 1,000 points, and at least four live-wall tiles remaining. Pay a 1,000-point stake; subsequent draws must be discarded unless a win or permitted concealed kan is available.
  • A win or exhaustive/abortive draw ends the hand. The dealer repeats after a dealer win, an abortive draw, or an exhaustive draw while tenpai; otherwise the dealer rotates.

Calls

  • Chi is left-player only in four-player play and is disabled in three-player play. Pon and open kan can use any opponent’s discard. Open calls remove closed-only yaku and prevent riichi.
  • Ron outranks meld claims; multiple eligible players may ron the same discard. Kuikae forbids immediately discarding the tile just called or its alternate sequence-completion tile.
  • Concealed kan reveals a kan-dora indicator immediately; open or promoted kan reveals it after the discard. A promoted kan can be robbed for ron; concealed-kan robbery is limited to Kokushi. After riichi, concealed kan must use the drawn fourth tile and leave the waits unchanged.
  • In three-player play, declare North as Kita for bonus dora and a replacement draw. Robbing Kita is allowed only for Kokushi. After riichi, only a North just drawn can be extracted.

Winning

  • A win requires a complete standard hand, Seven Pairs, or Thirteen Orphans, plus at least one yaku. Dora and red fives add han but do not satisfy the yaku requirement.
  • Furiten blocks ron on all waits if any winning tile is in your own discard river. Passing legal ron causes temporary furiten until your next draw; passing after riichi blocks ron for the rest of the hand. Furiten never blocks self-draw tsumo.

Visualizing Furiten: The Discard Trap

Furiten applies to all your waits if any winning tile is present in your own discard river.

1. Your Tenpai Hand (Waiting on 3 Pin or 6 Pin)

Your 4-5 Pin sequence is waiting on either a 3 Pin or a 6 Pin to complete.

dot 1dot 2dot 3dot 4dot 5bamboo 7bamboo 8bamboo 9character 1character 1character 1wind eastwind east

Even if an opponent discards the 3 Pin (which you never discarded), you CANNOT declare Ron because Furiten invalidates ALL waits.

2. Your Discard River

You previously discarded a 6 Pin on turn 4!

bamboo 9character 1wind northdot 6bamboo 2

If you draw the 3 Pin or 6 Pin from the live wall yourself, you CAN legally declare Tsumo and win the hand!

Scoring

  • Yaku and bonuses determine han; hand structure determines fu. Apply the limit tiers and payment formulas in the reference. Honba and riichi stakes are settled separately. An indicator makes the next tile in suit/Wind/Dragon order dora, wrapping at the end; in three-player play Characters 1 indicates Characters 9. Each dora, red five, and extracted North adds 1 han. Ura indicators count only after a riichi win.
  • Choose East-only or East–South match length. A negative score ends the match. If nobody reaches 30,000 points (four-player) or 40,000 (three-player) by the scheduled end, one extra wind round is allowed. A leading final dealer at the target can end on a repeat. Final ranking applies the profile’s return points, oka, and uma.

Scoring patterns and winning structures

Supported hand patterns, their values, and tile examples. Bonus and payment rules appear in the companion references.

Yakuman (Limit Hands)

Kokushi Musou

Thirteen Orphans - all terminals + all honors + 1 duplicate

Role

dot 1dot 9bamboo 1bamboo 9character 1character 9wind eastwind southwind westwind northdragon reddragon greendragon whitedot 1

Suuankou

Four Concealed PONGs - closed hand, all 4 sets are PONGs

Role

dot 2dot 2dot 2bamboo 4bamboo 4bamboo 4character 6character 6character 6wind westwind westwind westdragon reddragon red

Daisangen

Big Three Dragons - PONG of all 3 dragons

Role

dragon reddragon reddragon reddragon greendragon greendragon greendragon whitedragon whitedragon whitedot 1dot 2dot 3bamboo 5bamboo 5

Shousuushii

Little Four Winds - 3 wind PONGs + wind pair

Role

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westwind northwind northdot 1dot 2dot 3

Daisuushii

Big Four Winds - PONG of all 4 winds

Role

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westwind northwind northwind northdot 5dot 5

Tsuuiisou

All Honors - every tile is wind or dragon

Role

wind eastwind eastwind eastwind southwind southwind southwind westwind westwind westdragon reddragon reddragon reddragon whitedragon white

Chinroutou

All Terminals - every tile is 1 or 9

Role

dot 1dot 1dot 1dot 9dot 9dot 9bamboo 1bamboo 1bamboo 1character 9character 9character 9bamboo 9bamboo 9

Ryuuiisou

All Green - only Bamboo 2,3,4,6,8 + Green Dragon

Role

bamboo 2bamboo 3bamboo 4bamboo 2bamboo 3bamboo 4bamboo 6bamboo 6bamboo 6dragon greendragon greendragon greenbamboo 8bamboo 8

Chuuren Poutou

Nine Gates - concealed 1112345678999 in one suit + any

Role

character 1character 1character 1character 2character 3character 4character 5character 6character 7character 8character 9character 9character 9character 5

Suukantsu

Four Kongs - all 4 sets are Kongs

Role

dot 1dot 1dot 1dot 1bamboo 2bamboo 2bamboo 2bamboo 2character 3character 3character 3character 3wind eastwind eastwind eastwind eastdragon greendragon green
Regular Yaku (1 Han)

Tanyao (All Simples)

No terminals (1/9) or honor tiles

1

bamboo 2bamboo 3bamboo 4dot 3dot 4dot 5character 5character 6character 7bamboo 6bamboo 6bamboo 6dot 8dot 8

Pinfu

All chows, valueless pair, two-sided wait, closed

1

dot 1dot 2dot 3bamboo 3bamboo 4bamboo 5character 4character 5character 6dot 6dot 7dot 8bamboo 7bamboo 7

Iipeikou

Two identical chows in same suit (concealed)

1

dot 2dot 3dot 4dot 2dot 3dot 4bamboo 4bamboo 5bamboo 6character 7character 8character 9dragon greendragon green

Yakuhai (Haku)

PONG of White Dragon

1

dragon whitedragon whitedragon whitedot 1dot 2dot 3bamboo 4bamboo 5bamboo 6character 6character 7character 8wind southwind south

Yakuhai (Hatsu)

PONG of Green Dragon

1

dragon greendragon greendragon greendot 2dot 3dot 4bamboo 3bamboo 4bamboo 5character 7character 8character 9wind westwind west

Yakuhai (Chun)

PONG of Red Dragon

1

dragon reddragon reddragon reddot 3dot 4dot 5bamboo 4bamboo 5bamboo 6character 5character 6character 7wind northwind north

Round Wind

PONG of the current round wind

1

wind eastwind eastwind eastdot 1dot 2dot 3bamboo 4bamboo 5bamboo 6character 7character 8character 9dragon greendragon green

Seat Wind

PONG of your seat wind

1

wind southwind southwind southdot 2dot 3dot 4bamboo 3bamboo 4bamboo 5character 6character 7character 8dragon whitedragon white
Higher Yaku (2-6 Han)

Chiitoitsu (Seven Pairs)

7 distinct pairs, concealed only

2

dot 2dot 2bamboo 5bamboo 5character 3character 3character 7character 7wind eastwind eastdragon greendragon greendot 9dot 9

Toitoi (All PONGs)

All 4 sets are PONGs/Kongs

2

dot 3dot 3dot 3bamboo 7bamboo 7bamboo 7character 1character 1character 1wind southwind southwind southdragon whitedragon white

Sanankou

Three Concealed PONGs

2

dot 2dot 2dot 2bamboo 6bamboo 6bamboo 6character 8character 8character 8dot 3dot 4dot 5wind eastwind east

Honroutou

All Terminals and Honors

2

dot 1dot 1dot 1bamboo 9bamboo 9bamboo 9character 1character 1character 1wind northwind northwind northdragon reddragon red

Shousangen

Little Three Dragons - 2 dragon PONGs + dragon pair

2

dragon reddragon reddragon reddragon greendragon greendragon greendragon whitedragon whitedot 1dot 2dot 3bamboo 6bamboo 7bamboo 8

Sanshoku Doujun

Same sequence in all 3 suits (*1 Han if open)

2*

dot 2dot 3dot 4bamboo 2bamboo 3bamboo 4character 2character 3character 4dot 6dot 7dot 8wind eastwind east

Ittsu (Pure Straight)

123+456+789 in same suit (*1 Han if open)

2*

bamboo 1bamboo 2bamboo 3bamboo 4bamboo 5bamboo 6bamboo 7bamboo 8bamboo 9dot 5dot 5dot 5dragon reddragon red

Ryanpeikou

Two pairs of identical chows (concealed)

3

dot 2dot 3dot 4dot 2dot 3dot 4character 5character 6character 7character 5character 6character 7bamboo 8bamboo 8

Honitsu (Half Flush)

One suit + honor tiles (*2 Han if open)

3*

bamboo 1bamboo 2bamboo 3bamboo 5bamboo 5bamboo 5bamboo 7bamboo 8bamboo 9dragon greendragon greendragon greenwind eastwind east

Chinitsu (Full Flush)

Single numbered suit only (*5 Han if open)

6*

bamboo 1bamboo 1bamboo 1bamboo 2bamboo 3bamboo 4bamboo 5bamboo 6bamboo 7bamboo 7bamboo 8bamboo 9bamboo 9bamboo 9

Bonuses and scoring conditions

RuleValueCondition
Heavenly HandYakumanDealer wins on the very first draw
Chiihou (Earth)YakumanNon-dealer wins on their first draw
Riichi1Closed hand, declare ready, bet 1,000 pts
Menzen Tsumo1Concealed self-draw win
Ippatsu1Win within 1 turn after declaring Riichi
Haitei Raoyue1Win on the very last tile from the wall
Houtei Raoyui1Win on the very last discard
Rinshan Kaihou1Win on dead wall draw after declaring a Kong
Chankan1Robbing a Kong - win when opponent promotes to Kong
Double Riichi2Declare Riichi on your very first turn

Japanese Riichi Point Calculation Matrix (Non-Dealer)

Ron points (Tsumo: non-dealer payment / dealer payment). Each payment is rounded up to 100; dealer payments use the separate formula.

Fu / Hand Type1 Han2 Han3 Han4 Han
20 Fu (Pinfu Tsumo)—Tsumo only (400/700)Tsumo only (700/1,300)Tsumo only (1,300/2,600)
30 Fu (Standard)1,000 (300/500)2,000 (500/1,000)3,900 (1,000/2,000)7,700 (2,000/3,900)
40 Fu1,300 (400/700)2,600 (700/1,300)5,200 (1,300/2,600)8,000 (Mangan)
50 Fu1,600 (400/800)3,200 (800/1,600)6,400 (1,600/3,200)8,000 (Mangan)

Fu and limit tiers

RuleValueCondition
Mangan5 HanBase 2,000 pts (or 3-4 Han with high Fu)
Haneman6-7Base 3,000 pts
Baiman8-10Base 4,000 pts
Sanbaiman11-12Base 6,000 pts
Kazoe Yakuman13+Base 8,000 pts (counted limit hand)
Base20All hands start with 20 Fu
Seven Pairs25Fixed 25 Fu (special)
Menzen Ron+10Concealed hand, win by discard
Tsumo+2Self-draw (except Pinfu)
Open PONG (simple)+2Exposed PONG of tiles 2-8
Open PONG (terminal)+4Exposed PONG of 1/9/honor
Closed PONG (simple)+4Concealed PONG of tiles 2-8
Closed PONG (terminal)+8Concealed PONG of 1/9/honor
Open Kong (simple)+8Exposed Kong of tiles 2-8
Open Kong (terminal)+16Exposed Kong of 1/9/honor
Closed Kong (simple)+16Concealed Kong of tiles 2-8
Closed Kong (terminal)+32Concealed Kong of 1/9/honor
Yakuhai Pair+2Pair of dragon, round wind, or seat wind
Wait Bonus+2Closed wait (kanchan), edge wait (penchan), or pair wait (tanki)

Payments, counters, and draws

RuleValueCondition
Base pointsFu × 2^(han + 2)Cap at the applicable limit tier. Round fu up to 10; Seven Pairs stays 25 fu. Pinfu tsumo is 20 fu, and an otherwise 20-fu open hand is 30 fu.
Ron4× base (non-dealer); 6× base (dealer)Discarder pays; round each payment up to 100.
TsumoDealer pays 2× base; non-dealers pay 1× baseA dealer winner receives 2× base from every opponent. Three-player tsumo uses only the two actual opponents, with tsumo loss.
Honba4P: 100 per opponent; 3P: 200 per opponentOn ron, the discarder pays all opponents’ honba shares.
Riichi stakes1,000 eachThe winner receives the table stakes; draws carry them forward.
Exhaustive draw4P: 3,000 pool; 3P: 2,000 poolUnready players split the pool equally among tenpai players. No transfer if all or none are tenpai. Nagashi Mangan applies to an uncalled terminals/honors-only discard river.
Abortive drawsNo noten transferNine terminals/honors on the first uninterrupted turn may be declared; four identical first winds, all-player riichi, four kans by different players, or triple ron can abort the hand.

Match ranking

RuleValueCondition
4-player rankedReturn: 30,000; oka: 20Start: 25,000; uma: +20 / +10 / −10 / −20.
3-player rankedReturn: 40,000; oka: 15Start: 35,000; uma: +20 / 0 / −20.
Final score(points − return points) / 1,000 + umaThe top player also receives oka and remaining riichi stakes. Ties use seat order from the initial dealer.

Rules used in tsumo

These are the rules used in tsumo. Regional and house rules may differ.

  • tsumo ranked Riichi rules