Rules guide

Chinese Mahjong Rules Guide

Learn Chinese Mahjong online with Simplified Chinese rules, tile anatomy, legal claims, hand structure, winning examples, and bot practice.

Rules at a Glance

Quick FactDetails
Tile Set136 tiles with no flowers or seasons
What Makes A Win LegalA complete hand with four groups and one pair
Hand ValueEach winning hand is worth 1 point
Match GoalFirst player to 4 points wins the match

Setup

  • 136 tiles: Dots, Bamboo, Characters, Winds, and Dragons; no flowers or seasons. Four players; the dealer starts with 14 tiles and discards first, while others start with 13.
  • A sequence is three consecutive tiles of one suit; a triplet is three identical tiles. Honors cannot form sequences. A kong is four identical tiles and counts as one set.

Turns

  • Play proceeds counter-clockwise: draw one tile, then discard one, unless you declare a legal win or kong. A meld claim skips the draw and is followed by a discard; a kong requires a replacement draw.
  • A win ends the hand. Wall exhaustion ends a drawn hand with no points awarded. The winner becomes the next dealer; on a draw the dealer stays.

Calls

  • CHOW takes a sequence from the player on your left. PONG takes a triplet from any opponent. KONG takes a quad from a discard or your own hand. Claim priority is WIN > KONG > PONG > CHOW.
  • Competing discard wins use head-bump: the nearest eligible player in turn order wins.

Winning

  • Complete four sets and one identical pair. Open and concealed hands are both legal; no score minimum applies. Each kong adds one physical tile, so a hand with one kong totals 15 tiles.

Scoring

  • Each legal win earns 1 point, whether from a discard or self-draw. A draw earns 0 points. The first player to reach 4 points wins the match.

Scoring patterns and winning structures

Supported hand patterns, their values, and tile examples. Bonus and payment rules appear in the companion references.

Winning Structures

Standard Hand

4 Sets + 1 Pair = 14 Tiles

14 tiles

dot 1dot 2dot 3bamboo 5bamboo 5bamboo 5character 7character 8character 9wind eastwind eastwind eastdragon greendragon green

Kong Exception

A hand with a Kong (4-of-a-kind) contains 15 tiles but is still valid (4 Sets + 1 Pair).

15 tiles

dot 1dot 2dot 3bamboo 5bamboo 5bamboo 5wind eastwind eastwind eastdot 9dot 9dot 9dot 9dragon greendragon green

Rules used in tsumo

These are the rules used in tsumo. Regional and house rules may differ.

  • tsumo Simplified Chinese rules